A downloadable game

One Page Fist Scenario, similar to Ghost Tiger. Cyber Samurai, Nukes and Top Gun pun all crammed into one page.

Plaintext version included.

Redacted version for added secrecy.

StatusReleased
CategoryPhysical game
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorGareth_Den

Download

Download
Ghost Crane Composite .jpg 1 MB
Download
Ghost Crane Composite Redacted.jpg 1 MB
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Ghost Crane Plaintext Redacted.jpg 680 kB
Download
Ghost Crane Plaintext.jpg 896 kB

Comments

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This one-page scenario about fighting a cyber samurai for a nuclear payload has a lot going on, which is bound to make for an action-packed session. As others have noted, I particularly liked the redacted vs unredacted version. And the map is a nice touch! I could see someone opening a game session by telling their players, “Your team is scrambled at the last minute. After an eleventh-hour flight, you find yourself in a dingy headed shoreward. Someone tosses you this briefing packet as you shove off.”

I was able to read the info about the planes, but I had to zoom way in with my image program. The small images and font choice did make it a little hard for me to parse some of the info. Also, I don’t know if this was a typo or intentional, but the rest of PFC Chuck W’s name is just a string of squares and superscript numbers in my version.

Ghost Crane Incident is a single page follow up to Ghost Tiger Incident: easily one of my favorite scenarios for FIST.

The scenario is contained in a single jpg, with redacted and unredacted versions.

Unlike Ghost Tiger, which is a tense showdown with a haunted tank, Ghost Crane has much more of a GI Joe energy. It's big and bombastic and operates on its own internal logic. A necromancer and a bunch of cybersamurai are trying to steal nukes and the necromancer can summon ghost planes.

If you like big setpiece fights, this will definitely produce that. It's also kind of a great cold open for a campaign if you want to emphasize more of a Venture Brothers tone for your FIST game.

You may want to skip this unless you do a lot of narrative setup if your FIST games are more somber and grounded.

Overall, the thing that shines about this scenario is its wild escalation. If you like high-octane gameplay and seat-of-your-pants-ing it as a GM, Ghost Crane is absolutely worth a look.